Pardaan 2026 plays like the club machines that ate everyone's guilders in 1985 - except here the points are free and refill forever.
The base game
- Start spins three reels for 1 point. Matching symbols on the centre win line pay out to the WIN meter.
- The CLUB badge plays Kris Kras down here: club visible anywhere on rolls 1 and 2 pays a mystery ? 2-100, on all three rolls a mystery ? 4-200.
- A win is yours to steer: Take win banks it as points, To club meter saves it for the top game, or gamble it Heads/Tails to double. A 2-point win must be gambled - house rules, 1985.
- HOLD any reels before a spin and only the rest run - but never twice in a row: after a held spin the holds rest for one game. Holding also keeps your next spin in the base game while the top game is lit.
The Kris Kras top game
- With 4+ points on the club meter, press Start to play up top: 4 points a spin on its own smaller rolls, no holds.
- Up top Kris Kras goes for every combination: three of the same club symbol visible anywhere on the top rolls pays - no need to line up. Club pays a mystery ? 8-100, golden P26 a mystery ? 20-200.
- Three in a row on the top win line pays more (80-200), and pairs on rolls 1-2 pay small extras.
- Top wins go straight to the club meter - no gambling up here, you just keep spinning until the meter runs dry or fills to 200.
- The club meter tops out at 200: hit it and everything auto-collects to points with full fanfare. Drop under 4 and you are back downstairs.
Paytable - base game, win line
⚽ Just for fun: pretend points, free refills, no real money anywhere near this machine. The only thing you can lose is track of time.