Home / Games / Carom Club

Carom Club

Three balls, no pockets, pure skill. Play realistic three-cushion billiards in a classic club room, with true spin, draw, follow, throw and cushion physics. Take on the CPU, a friend, or practise your own runs.

You
0
Three-cushion
CPU
0
SPIN: centre
0%
PULL
Drag the table to aim - set spin bottom left - pull the power bar down and release

Controls

  • Aim: drag on the table, or use ← →. Hold Shift for fine aim. Drag up and down (or ↑ ↓) to raise the camera, scroll or pinch to zoom.
  • Shoot: drag the power bar down and let go, or hold Space and release.
  • Spin: click the ball in the bottom left, or I J K L. C centres it.
  • V top view, G aim guide, R replay, U undo (practice and 2 players), Esc menu.

The rules

  • Three-cushion: your cue ball must hit both other balls and touch the cushions at least three times before it reaches the second ball.
  • One-cushion: at least one cushion before the second ball. Straight rail: just hit both balls.
  • You keep shooting while you score. A miss passes the turn. White is player one, yellow is player two, red is the object ball.
  • On the break the red ball must be hit first.

Real physics

  • Balls slide, then roll. Hit low for draw, high for follow, dead centre for a stun shot.
  • Side spin changes the angle off the cushions, and friction between the balls causes throw on cut shots.
  • The cushion nose sits above the ball's centre, just like on a real table, so spin and speed shape every rebound.

Scoring terms

  • Inning: one turn at the table. Average: points divided by innings, the classic measure of a carom player.
  • High run (HR): the most points scored in one inning.
  • Your best high run and average against the CPU are saved in this browser.