A ghost hunting pinball table. You are the newest recruit of the night shift: catch a hundred ghosts, clear nine haunted scenes across the city and keep the containment unit shut.
BALL 10● 0
PRESS START
PSYCHIC TEST
Card 1 of 3. Which symbol am I holding?
Best 0
Controls
Flippers: Z and M, the arrow keys or both Shift keys.
Launch: hold Space and let go. Longer hold means a harder shot.
On a phone or tablet: touch the left or right half of the table. Hold the Launch button to pull the plunger.
P pauses. The game also pauses when you switch tabs.
The table
Skill shot: tap a flipper in the plunger lane to move the lit top lane, then launch into it.
Scenes: nine timed scenes in the Museum, the Hotel and the Lighthouse. Shoot the Spellbook scoop when the scene is lit. The slingshots pick the location.
Twin Wraiths: drop both targets, then hit the ghost in the middle before the value runs out.
Lock: two right ramps light the lock, the left ramp locks a ball. Three locks start Containment Breach multiball with jackpots on both ramps.
Ghosts
Everything catches ghosts. Every 20 ghosts earns a feature: the Psychic Test card game, a ball save, an extra ball and double scoring.
At 100 ghosts Mass Panic starts: three balls and the flippers swap sides.
Clear all nine scenes for the Final Night wizard mode.